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Social networks have been woven into the fabric of everyday life. From Facebook and Twitter, Instagram to Snapchat, these social networks keep us connected (and distracted) to people all over the globe.
Social networks rely on advertising as their primary revenue source. Advertising revenue comes from targeting your advertising dollars to reach your target customers. Your find your target customers from information provided by users on these networks. Virtual reality (VR) might be the next big thing in targeted advertising; the combination of social networks with VR could provide the ultimate platform for consumers and business alike.Continue reading →
Many companies begin using social with the ultimate goal of growing their business. Brand awareness, lead generation and conversions are primary focus for them.
Trust and loyalty are important in drumming up business via social networks. A loyal fan following will not only engage with you and purchase products themselves, but also advocate your business to their networks.
There’s a reason why some companies dominate their industry. A decade ago, brands used TV to build brand loyalty. Since then, they have used social networks to connect with their key demographics.
This week, Dwayne and Andy are again joined by Greg Davies (from TARDISBlend, Blendover, and Heavy Metal Historian podcasts) as we discuss: Valve’s VR headset is unveiled, the most funded project on Kickstarter, the FCC defends Net Neutrality, Blade Runner 2, and we say goodbye to a sci-fi legend…
This week, Google+ may be dead, but Google self-driving cars are…on a roll, Can police search cellphones without a warrant?, Denmark in Minecraft, 3D printed prosthetics, and a long lost legend is unearthed in the desert…all this and more…