As the gaming industry has broadened into the various different sectors, the definition of a ‘gamer’ has lost its defined meaning. In the past, a gamer was an owner of a games console, such as a Sega, Nintendo, PlayStation or Xbox. However, in recent years, technological progression has allowed people to connect to games from a number of different devices.
People can now connect to the various games from the consoles, portable gaming devices (such as PS Vita and Gameboy), online/social games (accessed from web browsers) and smartphones. As you can imagine, there are different demographics of players who like to play on each type of gaming. In this article, we will discuss the definition of the average social gamer, a discovery which you might find slightly surprising… Continue reading →
This week we get a peek at Nokia’s first true Windows mobile phone, the Winklevii return to beat a dead horse, LulzSec calls it quits (and joins Anonymous), Apple responds to Pro editors concerns with Final Cut Pro X (and Conan takes a swipe), MySpace is sold for $35B (to Justin Timberlake?!), EA is in talks to acquire PopCap, WoW goes free-to-play, Videogames strike a blow for free speech in California, and Japan’s latest virtual pop idol breaches the Uncanny Valley.
Later we look at Google’s new Google+ suite of services, and whether or not it will be a ‘Facebook-killer. Finally we discuss the FTC’s antitrust probe into whether or not Google is skewing search results in favor of its own services.
This week we say goodbye to the Winklevii, Lulzsec prattles on, Bitcoin’s exchange gets hacked, Apple releases Final Cut Pro X (ecks), ICANN opens the floodgates, Facebook gets musical with Spotify, the NY Post puts up a (weak) iPad paywall, Lytro reinvents the camera lens, Hulu and PopCap put themselves up for sale, and Weird Al strikes again.
Later we look at the Nokia N9 (and wonder what Nokia’s up to), we ponder the future of Research In Motion, and we attend an old-school slut shaming hosted by TechCrunch’s own Michael Arrington.